Thursday, March 10, 2011

Cloth Simulation

First attempt at simulating cloth. This is modeled using springs.

1 comment:

  1. It uses a basic frag shader. It starts to look terrible when vertices start to overlap so I just showed it as grids instead. You will notice on the edges some of the pixels oscillate, that is due to the low damping coefficient. I can't seem to get the right spring coefficient and damp coefficients.