It uses a basic frag shader. It starts to look terrible when vertices start to overlap so I just showed it as grids instead. You will notice on the edges some of the pixels oscillate, that is due to the low damping coefficient. I can't seem to get the right spring coefficient and damp coefficients.
It uses a basic frag shader. It starts to look terrible when vertices start to overlap so I just showed it as grids instead. You will notice on the edges some of the pixels oscillate, that is due to the low damping coefficient. I can't seem to get the right spring coefficient and damp coefficients.
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